Pygame: 为什么我的圆圈没有被绘制到精灵的表面上?
Pygame: Why is my circle not being drawn onto my sprite's surface?
这可能很简单,但我看不出我的错误。为什么我的球没有被绘制到精灵的表面上,因此没有出现在屏幕上?当我更改 class 中的 'draw ellipse' 行以便将其绘制到屏幕上(而不是绘制到表面上)时,它会显示。我做错了什么?
import pygame
BLACK = ( 0, 0, 0)
WHITE = (255, 255, 255)
RED = (255, 0, 0)
class Ball(pygame.sprite.Sprite):
"""This class represents the ball."""
def __init__(self, width, height):
""" Constructor. Pass in the balls x and y position. """
# Call the parent class (Sprite) constructor
super().__init__()
# Create the surface, give dimensions and set it to be transparent
self.image = pygame.Surface([width, height])
self.image.fill(WHITE)
self.image.set_colorkey(WHITE)
# Draw the ellipse onto the surface
pygame.draw.ellipse(self.image, (255,0,0), [0,0,width,height], 10)
# Initialize Pygame
pygame.init()
# Set the height and width of the screen
screen_width = 700
screen_height = 400
screen = pygame.display.set_mode((screen_width, screen_height))
# Used to manage how fast the screen updates
clock = pygame.time.Clock()
# Loop until the user clicks the close button.
done = False
# -------- Main Program Loop -----------
while not done:
# --- Events code goes here (mouse clicks, key hits etc)
for event in pygame.event.get():
if event.type == pygame.QUIT:
done = True
# --- Clear the screen
screen.fill((255,255,255))
# --- Draw all the objects
ball = Ball(100,100)
# --- Update the screen with what we've drawn.
pygame.display.flip()
# --- Limit to 60 frames per second
clock.tick(60)
pygame.quit()
圆被绘制到精灵的表面上,但您从未将精灵绘制到屏幕上。
此外,您应该只创建一个 Ball
实例,而不是在主循环的每次迭代中都创建一个。
您通常将精灵分组并调用 draw
来实际绘制精灵,例如
...
# Loop until the user clicks the close button.
done = False
# --- Create sprites and groups
ball = Ball(100,100)
g = pygame.sprite.Group(ball)
# -------- Main Program Loop -----------
while not done:
# --- Events code goes here (mouse clicks, key hits etc)
for event in pygame.event.get():
if event.type == pygame.QUIT:
done = True
# --- Clear the screen
screen.fill((255,255,255))
# --- Draw all the objects
g.draw(screen)
# --- Update the screen with what we've drawn.
pygame.display.flip()
# --- Limit to 60 frames per second
clock.tick(60)
pygame.quit()
请注意,您的精灵还需要一个 rect
属性才能正常工作:
...
# Create the surface, give dimensions and set it to be transparent
self.image = pygame.Surface([width, height])
self.image.fill(WHITE)
self.image.set_colorkey(WHITE)
# this rect determinies the position the ball is drawn
self.rect = self.image.get_rect()
# Draw the ellipse onto the surface
pygame.draw.ellipse(self.image, (255,0,0), [0,0,width,height], 10)
...
这可能很简单,但我看不出我的错误。为什么我的球没有被绘制到精灵的表面上,因此没有出现在屏幕上?当我更改 class 中的 'draw ellipse' 行以便将其绘制到屏幕上(而不是绘制到表面上)时,它会显示。我做错了什么?
import pygame
BLACK = ( 0, 0, 0)
WHITE = (255, 255, 255)
RED = (255, 0, 0)
class Ball(pygame.sprite.Sprite):
"""This class represents the ball."""
def __init__(self, width, height):
""" Constructor. Pass in the balls x and y position. """
# Call the parent class (Sprite) constructor
super().__init__()
# Create the surface, give dimensions and set it to be transparent
self.image = pygame.Surface([width, height])
self.image.fill(WHITE)
self.image.set_colorkey(WHITE)
# Draw the ellipse onto the surface
pygame.draw.ellipse(self.image, (255,0,0), [0,0,width,height], 10)
# Initialize Pygame
pygame.init()
# Set the height and width of the screen
screen_width = 700
screen_height = 400
screen = pygame.display.set_mode((screen_width, screen_height))
# Used to manage how fast the screen updates
clock = pygame.time.Clock()
# Loop until the user clicks the close button.
done = False
# -------- Main Program Loop -----------
while not done:
# --- Events code goes here (mouse clicks, key hits etc)
for event in pygame.event.get():
if event.type == pygame.QUIT:
done = True
# --- Clear the screen
screen.fill((255,255,255))
# --- Draw all the objects
ball = Ball(100,100)
# --- Update the screen with what we've drawn.
pygame.display.flip()
# --- Limit to 60 frames per second
clock.tick(60)
pygame.quit()
圆被绘制到精灵的表面上,但您从未将精灵绘制到屏幕上。
此外,您应该只创建一个 Ball
实例,而不是在主循环的每次迭代中都创建一个。
您通常将精灵分组并调用 draw
来实际绘制精灵,例如
...
# Loop until the user clicks the close button.
done = False
# --- Create sprites and groups
ball = Ball(100,100)
g = pygame.sprite.Group(ball)
# -------- Main Program Loop -----------
while not done:
# --- Events code goes here (mouse clicks, key hits etc)
for event in pygame.event.get():
if event.type == pygame.QUIT:
done = True
# --- Clear the screen
screen.fill((255,255,255))
# --- Draw all the objects
g.draw(screen)
# --- Update the screen with what we've drawn.
pygame.display.flip()
# --- Limit to 60 frames per second
clock.tick(60)
pygame.quit()
请注意,您的精灵还需要一个 rect
属性才能正常工作:
...
# Create the surface, give dimensions and set it to be transparent
self.image = pygame.Surface([width, height])
self.image.fill(WHITE)
self.image.set_colorkey(WHITE)
# this rect determinies the position the ball is drawn
self.rect = self.image.get_rect()
# Draw the ellipse onto the surface
pygame.draw.ellipse(self.image, (255,0,0), [0,0,width,height], 10)
...